Question: Using the list from below, create a class diagram to represent your bad guy classes. The root class to start with is BadGuy. You can

Using the list from below, create a class diagram to represent your bad guy classes. The root class to start with is BadGuy. You can make any assumptions to what BadGuy contains in it ( for example, BadGuy could have a int hits variable that specifies how many hits a bad guy can take before it is defeated). (Use correct usage of extension arrows)

Using the list from below, create a class diagram to represent your

The major class in called as the class BadGuy, the fly and the caterpillar already present in the ist Inheritance concept is used in this game, now we need not to focus into the programmatic concepts .Super fly extends from fly superCaterpillar extends from caterpillar supercockroach extends from cockroach .Angry bird extends from birds Horrible devil extends from devil .Ant extends from BadGuy Here we have identified the 6 bad guys of the game. Let us examine the defeating positions and activities of the bad guys in the game, initially the fly is flying at the top position of the player and hitting him in the very faster way. The fly needs to be hit in a single jump on it. The bad guy caterpillar is scrolling and pointing the head of the player to misplace his life. Player needs to bend down to escape from this bad guy. The cockroaches are catching the leg of that player in this game; in this case the player needs to travel in the jumping position to escape from these obstacles. The angry birds are producing the humming sound and hitting the player, the player needs to kick the nose of that twice angry bird to come out from it. This BadGuy devil is the most dangerous obstacle and it needs to kill by using the tools by getting the additional points, with that point we can get a hammer or any other equipment to hit the badguy. Ant is also the dangerous bad guy in our game. To come out from this bad guy needs to jump twice on it and kill it with the gun trigger The bad guys like fly, caterpillar, cockroach, devils are taking one hit and the other thing are taking 2 hits to defeat The major class in called as the class BadGuy, the fly and the caterpillar already present in the ist Inheritance concept is used in this game, now we need not to focus into the programmatic concepts .Super fly extends from fly superCaterpillar extends from caterpillar supercockroach extends from cockroach .Angry bird extends from birds Horrible devil extends from devil .Ant extends from BadGuy Here we have identified the 6 bad guys of the game. Let us examine the defeating positions and activities of the bad guys in the game, initially the fly is flying at the top position of the player and hitting him in the very faster way. The fly needs to be hit in a single jump on it. The bad guy caterpillar is scrolling and pointing the head of the player to misplace his life. Player needs to bend down to escape from this bad guy. The cockroaches are catching the leg of that player in this game; in this case the player needs to travel in the jumping position to escape from these obstacles. The angry birds are producing the humming sound and hitting the player, the player needs to kick the nose of that twice angry bird to come out from it. This BadGuy devil is the most dangerous obstacle and it needs to kill by using the tools by getting the additional points, with that point we can get a hammer or any other equipment to hit the badguy. Ant is also the dangerous bad guy in our game. To come out from this bad guy needs to jump twice on it and kill it with the gun trigger The bad guys like fly, caterpillar, cockroach, devils are taking one hit and the other thing are taking 2 hits to defeat

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