Question: We decide to structure Jeff s training as an MDP , with Jeff as the agent and the house as the environment: Each room represents
We decide to structure Jeffs training as an MDP with Jeff as the agent and the house as the environment:
Each room represents a different state s Jeffs starting position is the front porch, with the Garage as the sole terminal state.
Jeffs happiness is the reward function. When entering a room, the reward for room s is the reward for going into that room itself plus the reward for hunger in that room:
Rs Rrooms Rhungers
The rewards for different rooms are as follows.
Rroomprohibited room
Rroomallowed room
RroomGarage
Rhungerany room
For example:
RFamily Room RroomFamily Room RhungerFamily Room
Assume your MDP is undiscounted that isgamma
Using the information above, answer the following questions:
aDefine a set of actions A that would allow Jeff to travel throughout the house. Give a brief qualitative description of the transition function Ps sa when sDining Room for each action a in A
Actions A:
Pssdining room, a for each action a in Actions:
bImagine an optimal policy sending Jeff to the Garage that has Jeff go to the Family Room when he is either in the Mud Room or the Dining Room. Why might this same policy send him from the Hallway to the Mud Room rather than to the Dining Room? Hint: consider your answer from a
For questions cd lets say that we give Jeff a pair of earplugs and he no longer fears the vacuum. That is there is now a probability that he thinks he hears a vacuum and goes in the opposite direction.
cIn this revised scenario, is there more than one optimal policy that sends Jeff from the Front Porch to the Garage?
Answer select one:
Explanation:
dHow can you change either Rhungerany room or Rroomprohibited room such that there is only one optimal policy and it sends Jeff from the Front Porch up to the Family Room and then through the Storage Room into the Garage?
For the remaining question, let Jeff lose his earplugs and he returns to a probability that he thinks he hears a vacuum and goes in the opposite direction.
eSay Jeff turns into a cyborg and no longer feels hunger no penalty for hunger and wants to wander freely while avoiding prohibited rooms. What needs to be changed about Rrooms andor Rhungers to let him wander instead of heading to the Garage no longer a terminal state
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