Question: We have to complete 4 classes which have to work with the Test class provided to produce the desired result. Video Poker: Do PROGRAMMING PROJECT

 We have to complete 4 classes which have to work withthe Test class provided to produce the desired result. Video Poker: DoPROGRAMMING PROJECT Project P7.9 in the 6th Edition of Big Java (ProjectP7.7 in 5th Edition) You must follow the instructions below to receivecredit for this assignment. Instead of your player betting a single tokeneach time, allow the player to bet 1-5 tokens. If a playerbets n tokens they win n times as much. Your program must

We have to complete 4 classes which have to work with the Test class provided to produce the desired result.

Video Poker: Do PROGRAMMING PROJECT Project P7.9 in the 6th Edition of Big Java (Project P7.7 in 5th Edition) You must follow the instructions below to receive credit for this assignment. Instead of your player betting a single token each time, allow the player to bet 1-5 tokens. If a player bets n tokens they win n times as much. Your program must use the included templates. These templates are for the classes: Card, Deck, Game, Player, and a test class, TestPoker. You will need to fill-in the existing methods and may want to add more methods and/or instance variables to any or all of these classes except for the test class TestPoker. TestPoker must remain exactly as it is here. This project requires you to have two versions of your game each constructed using a different version of the Game constructor. One will require an explicit parameter that you will get as a command-line argument, this is to help you (and us) test your code. That is, it will allow the user to specify the hand that the player gets which will help in testing if your game correctly identifies the various hands. Carefully read the comments in the template files to help you understand how this will work. We will discuss design decisions and more for this project in lecture, so be sure to come to class! Good luck! Video Poker: Do PROGRAMMING PROJECT Project P7.9 in the 6th Edition of Big Java (Project P7.7 in 5th Edition) You must follow the instructions below to receive credit for this assignment. Instead of your player betting a single token each time, allow the player to bet 1-5 tokens. If a player bets n tokens they win n times as much. Your program must use the included templates. These templates are for the classes: Card, Deck, Game, Player, and a test class, TestPoker. You will need to fill-in the existing methods and may want to add more methods and/or instance variables to any or all of these classes except for the test class TestPoker. TestPoker must remain exactly as it is here. This project requires you to have two versions of your game each constructed using a different version of the Game constructor. One will require an explicit parameter that you will get as a command-line argument, this is to help you (and us) test your code. That is, it will allow the user to specify the hand that the player gets which will help in testing if your game correctly identifies the various hands. Carefully read the comments in the template files to help you understand how this will work. We will discuss design decisions and more for this project in lecture, so be sure to come to class! Good luck

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