Question: When you run the program you can enter numbers for the various patterns you have to draw. The right window will draw what your pattern

When you run the program you can enter numbers for the various patterns you have to draw. The right window will draw what your pattern is supposed to look like (i.e., the expected patterns), while the left window will be blank except the first pattern (i.e., Pattern 1).
In GeneratePattern.java, you will find that the shape of Pattern 1 is controlled by the following nested loop structure in the first block of the switch statement in populateBoard:
switch (patternNumber){
case 1:
for (int row =0; row < MAXROW; row++)
for (int col =0; col < MAXCOL; col++)
board[row][col]= num++;
break;

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