Question: Write a program to implement a hash table. You may use linear probing method to resolve collisions. Use the following hash function h(x) = x

Write a program to implement a hash table. You may use linear probing method to resolve collisions. Use the following hash function h(x) = x mod (size of the table). Choose the appropriate class definition for the hash table based on the collision resolving method that you select.

I am using the following class definition for Linear Probing or Quadratic Probing:

class hashtable { public: hashtable (int size);//Allocate space for the hash tables based on the //parameter size. Set the size and the count. void Insert(int value); //insert the value in the hash table void display(); //Display the content of the hash table1. bool Isfull(); //return true if the hast table is full, otherwise return false private: int * table; // hash table int count; //number of values stored in the hash table int size; //size of the hash table }; 

How do I First ask the user for the table size and let your program be menu driven using the following menu options:

Option 1  Insert a value into the hash tables Option 2  Display the hash table Option 3  Exit Program 

Sample output for the display method using the following:

Table size is 10. Values are stored in the following order: 285, 280, 365, 476, 385, 165, 285, 165, 163, 180, 280, 165

Output from display method using chaining:

0  180-1, 280-2 1  2  3  163-1 4  5  165-3, 285-2, 365-1, 385-1 6  476-1 7  8  9  

Output from display method using linear probing:

0  280-2 1  180-1 2  3  163-1 4  5  285-2 6  365-1 7  476-1 8  385-1 9  165-3 

Output from display method using quadratic probing:

0  280-2 1  180-1 2  3  163-1 4  385-1 5  285-2 6  365-1 7  476-1 8  9  165-3

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