Question: Write a Python class, WolfGoatCabbage , that describes the Wolf, goat and cabbage problem (same problem from HW #2) and can then be used to

Write a Python class, WolfGoatCabbage, that describes the Wolf, goat and cabbage problem (same problem from HW #2) and can then be used to solve it by calling a search algorithm.

The class must extend class Problem in the search.py code.

Represent the state by a set of characters, representing the objects on the left bank. Use the characters: F, G, W, C. Note that it is sufficient to represent the objects on one bank since the remaining will be on the other bank. E.g., {F, G} represents Farmer and Goat on the left bank and Wolf and Cabbage on the right.

An action in this puzzle is 1-2 objects crossing in the boat. Represent an action as a set of characters representing the objects crossing. E.g., {F, G} represents the farmer and goat crossing. Note that it is not necessary to represent the direction of the boat as this will be clear from the state (e.g., if the farmer is on the left, then the boat will have to cross to the right).

The class should be usable in the main function below to print the sequence of actions to reach the goal state.

from search import *

# YOUR CODE GOES HERE

if __name__ == '__main__':

wgc = WolfGoatCabbage()

solution = depth_first_graph_search(wgc).solution()

print(solution)

solution = breadth_first_graph_search(wgc).solution()

print(solution)

Your code should print something like:

[{'G', 'F'}, {'F'}, {'C', 'F'}, {'G', 'F'}, {'W', 'F'}, {'F'}, {'G', 'F'}]

[{'G', 'F'}, {'F'}, {'W', 'F'}, {'G', 'F'}, {'C', 'F'}, {'F'}, {'G', 'F'}]

Hints:

The class will be similar to class EightPuzzle in search.py. However, this is a different type of puzzle, so the code logic will be very different, just the structure remains the same. Specifically, your class should have a

a constructor that sets the initial and goal states

a method goal_test(state) that returns True if the given state is a goal state

a method result(state, action) that returns the new state reached from the given state and the given action. Assume that the action is valid.

a method actions(state) that returns a list of valid actions in the given state

It is recommended to implement the methods in the order above and test each method individually

Do not change anything in search.py

search.py --> https://github.com/aimacode/aima-python/blob/master/search.py#L426

wgc --> https://en.wikipedia.org/wiki/Wolf,_goat_and_cabbage_problem

also, please pass these unit testsWrite a Python class, WolfGoatCabbage, that describes the Wolf, goat and cabbageproblem (same problem from HW #2) and can then be used to

1.2) actions in initial state: F,G crosses (0.0/2.0) Test Failed: Lists differ: [('G',), (W,C)]!=[{F,G}] First differing element 0: (G,) {F,G} First list contains 1 additional elements. First extra element 1 : (W,C) - [(G,),(W,C)] +[{F,G}] 1.2) actions in state {W,C}:{F,G} or {F} crosses (2.0/2.0) 1.3) actions in state {F,W,C}:{F,C} or {f,W} or {F} crosses (2.0/2.0) 3) breadth first search (0.0/4.0) Test Failed: unhashable type: 'set' 2) depth first search (0.0/4.0) Test Failed: unhashable type: 'set' 1.5) goal_test ( final )==True(0.0/2.0) Test Failed: False is not true 1.1) Is initial state {F,W,G,C}(2.0/2.0) 1.6) result when action ={F,G} in initial state =={W,C}(0.0/2.0) Test Failed: 'CW G' !=\{'W', 'C'\} 1.7) result when action ={F,C} in state ={W}=={F,W,C}(0.0/2.0) Test Failed: 'W CG' !={F,W ', 'C' } 1.8) result when action ={F,C} in state ={W}=={F,W,C}(0.0/2.0) Test Failed: 'CW G' !={F,W,C}

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