Question: Write tha java code for following program(word game) A player (user) is playing a game of words with the computer. The computer repeatedly asks a
Write tha java code for following program(word game)
A player (user) is playing a game of words with the computer.
The computer repeatedly asks a question to the player whose answer consists of fixed and known number of letters (characters). The first question has an answer to 4 letters, the second has 5 and finally the last questions answer consists of exactly 6 letters. Each question has exactly one unique answer, so the players answers can be compared with the correct ones stored in the program as String arrays as will be explained later.
When a question is presented to the screen, after seeing the question the player has two choices: either gives the answer or requests a letter of the answer.
Example: - some possible scenarios for a question whose answer is table (having fife letters)
Question to be displayed to the player (with an answer of 5 letters):
Scenario i:
A furniture sits around for eating or studying?
Enter the answer 1 or request a letter 2: 1 ENTER
table ENTER
Correct you gained 500 points
Scenario ii
A furniture sits around for eating or studying?
Enter the answer 1 or request a letter 2: 1 ENTER
chair ENTER
Wrong you lost 500 points
Scenario iii
A furniture sits around for eating or studying?
Enter the answer 1 or request a letter 2: 2 ENTER
*a***
Enter the answer 1 or request a letter 2: 2 ENTER
*ab**
Enter the answer 1 or request a letter 2: 1 ENTER
table
Correct you gained 300 points
Scenario iv
A furniture sits around for eating or studying
Enter the answer 1 or request a letter 2: 2 ENTER
**b**
Enter the answer 1 or request a letter 1: 1 ENTER
board
Wrong you lost 400 points
If the player gives an answer and it is correct she will gain (letters-numberOfLettersRequested)*100 points. If the answer is wrong she will lose (letters-numberOfLettersRequested)*100 points Here letter is the number of characters of the answer and numberOfLetersRequest is the total number of letters requested by the user before giving her answer for this question.
In the above example letter is 5 (as the answer of the question has 5 letters world table)
In scenario i) at the first time without requesting a letter the user gives the correct answer (table) hence numberOfLettersRequest is 0, she gains (5-0)*100 = 500 points (her accumulated pints is increased by 500)
In scenario ii) at the first time without requesting a letter the user gives the answer chair which is wrong hence (numberOfLettersReq is 0) she loses (5-0)*100 = 500 points (her accumulated pints is decreased by 500)
In scenario iii) at the first time the user requests a letter (a randomly selected letter of table in this case its second letter a is presented *a***) hence (numberOfLettersReq becomes 1) then the player requests a letter again (a second letter of the correct answer - in this case the third letter b is presented together with the a *ab**) so numberOfLettersReq becomes 2 after seeing *ab** the user gives the correct answer she gains (5-2)*100 = 300 points.
In scenario iv) at the first time the user requests a letter (a randomly selected letter of table in this case its third letter b is presented **b**) hence (numberOfLettersReq is 1) then the user gives the answer but it is incorrect so numberOfLettersReq is still 1, she loses (5-1) *100 = 400 points.
The player is asked 3 questions whose answers consisting of letters ranging from 4 to 6 respectively and at the end of the game total score of the player is printed to the screen. (if the player knows each question without asking any letter she gains 400+500+600 = 1500 points)
In your program there are three questions with answers having x letters (x ranging from 4 to 6). At each iteration a random selection is made from these three questions For example when x = 5 there are three questions each represented as a String all have answers with 5 letters say: table, chair, flush only one of which is randomly selected by the program and asked to the user as question whose answer is a world with 5 characters.
When the user requests a letter a randomly chosen letter from the answer is selected and the letter with its position is presented to the user. If a second letter is demanded the first and the second and their positions are shown for the missing ones are shown as * character is displayed examples *a***,t*b**)
In your program represent questions and their corresponding answers as two distinct tow-dimensional arrays of Strings. The ith index of the inner array represents ith question (whose answer has i+4 letters) and its correct answer respectively. The jth element of the outer array is one of the three questions for a letter of i (and naturally their answers). Hold the answer of the player in a string and in deciding whether it is correct or not make a string comparison. Use Random or SecureRandom class nextInt method for generating random number.
After asking 3 questions whose answers are words from 4 to 6 letters, calculate and display overall score of the user to the screen.
This means you have to prepare 3*(6-4+1) = 3*3=9 questions answer pairs. (3 questions whose answer is a 4-character world, 3 questions whose answer is a 5 character world and so on. Store these questions and answers as two-dimensional String arrays. And for each character ranging from 4 to 6 ask only one of them to the player.
Use loops for iterating over questions from 4 to 6 as the number of questions asked might be increased in future versions of the game.
Define and initialize the String arrays (question and answer arrays) as class or field variables
Use top down software development as much as possible. Preferentially your program should have methods other than main.
A player (user) is playing a game of words with the computer.
The computer repeatedly asks a question to the player whose answer consists of fixed and known number of letters (characters). The first question has an answer of 4 letters, the second has 5 and finally the last questions answer consists of exactly 6 letters. Each question has exactly one unique answer, so the players answers can be compared with the correct ones stored in the program as String arrays as will be explained later.
When a question is presented to the screen, after seeing the question the player has two choices: either gives the answer or requests a letter of the answer.
Example: - some possible scenarios for a question whose answer is table (having fife letters)
Question to be displayed to the player (with an answer of 5 letters):
Scenario i:
A furniture sits around for eating or studying?
Enter the answer 1 or request a letter 2: 1 ENTER
table ENTER
Correct you gained 500 points
Scenario ii
A furniture sits around for eating or studying?
Enter the answer 1 or request a letter 2: 1 ENTER
chair ENTER
Wrong you lost 500 points
Scenario iii
A furniture sits around for eating or studying?
Enter the answer 1 or request a letter 2: 2 ENTER
*a***
Enter the answer 1 or request a letter 2: 2 ENTER
*ab**
Enter the answer 1 or request a letter 2: 1 ENTER
table
Correct you gained 300 points
Scenario iv
A furniture sits around for eating or studying
Enter the answer 1 or request a letter 2: 2 ENTER
**b**
Enter the answer 1 or request a letter 1: 1 ENTER
board
Wrong you lost 400 points
If the player gives an answer and it is correct she will gain (letters-numberOfLettersRequested)*100 points. If the answer is wrong she will lose (letters-numberOfLettersRequested)*100 points Here letter is the number of characters of the answer and numberOfLetersRequest is the total number of letters requested by the user before giving her answer for this question.
In the above example letter is 5 (as the answer of the question has 5 letters world table)
In scenario i) at the first time without requesting a letter the user gives the correct answer (table) hence numberOfLettersRequest is 0, she gains (5-0)*100 = 500 points (her accumulated pints is increased by 500)
In scenario ii) at the first time without requesting a letter the user gives the answer chair which is wrong hence (numberOfLettersReq is 0) she loses (5-0)*100 = 500 points (her accumulated pints is decreased by 500)
In scenario iii) at the first time the user requests a letter (a randomly selected letter of table in this case its second letter a is presented *a***) hence (numberOfLettersReq becomes 1) then the player requests a letter again (a second letter of the correct answer - in this case the third letter b is presented together with the a *ab**) so numberOfLettersReq becomes 2 after seeing *ab** the user gives the correct answer she gains (5-2)*100 = 300 points.
In scenario iv) at the first time the user requests a letter (a randomly selected letter of table in this case its third letter b is presented **b**) hence (numberOfLettersReq is 1) then the user gives the answer but it is incorrect so numberOfLettersReq is still 1, she loses (5-1) *100 = 400 points.
The player is asked 3 questions whose answers consisting of letters ranging from 4 to 6 respectively and at the end of the game total score of the player is printed to the screen. (if the player knows each question without asking any letter she gains 400+500+600 = 1500 points)
In your program there are three questions with answers having x letters (x ranging from 4 to 6). At each iteration a random selection is made from these three questions For example when x = 5 there are three questions each represented as a String all have answers with 5 letters say: table, chair, flush only one of which is randomly selected by the program and asked to the user as question whose answer is a world with 5 characters.
When the user requests a letter a randomly chosen letter from the answer is selected and the letter with its position is presented to the user. If a second letter is demanded the first and the second and their positions are shown for the missing ones are shown as * character is displayed examples *a***,t*b**)
In your program represent questions and their corresponding answers as two distinct tow-dimensional arrays of Strings. The ith index of the inner array represents ith question (whose answer has i+4 letters) and its correct answer respectively. The jth element of the outer array is one of the three questions for a letter of i (and naturally their answers). Hold the answer of the player in a string and in deciding whether it is correct or not make a string comparison. Use Random or SecureRandom class nextInt method for generating random number.
After asking 3 questions whose answers are words from 4 to 6 letters, calculate and display overall score of the user to the screen.
This means you have to prepare 3*(6-4+1) = 3*3=9 questions answer pairs. (3 questions whose answer is a 4-character world, 3 questions whose answer is a 5 character world and so on. Store these questions and answers as two-dimensional String arrays. And for each character ranging from 4 to 6 ask only one of them to the player.
Use loops for iterating over questions from 4 to 6 as the number of questions asked might be increased in future versions of the game.
Define and initialize the String arrays (question and answer arrays) as class or field variables
Use top down software development as much as possible. Preferentially your program should have methods other than main.
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