Question: You are creating a mobile application that will allow financial users to promote interests of their own. The application will allow a user to create

You are creating a mobile application that will allow financial users to promote interests of their own. The application will allow a user to create a circle which is a section for a specific interest (say trading, investing, cryptos, foreign exchange, etc.), and have other users join his circle.
The application should allow the creator of the circle to maintain content on the circles main page and to allow users to join the circle. It should allow for circle users to communicate using a forum, and to post events, which circle users can sign up for.
Create wireframes for this mobile application. Requirements:
Use a wireframing tool of your choice from PowerPoint to Figma The quality of the design and use of the tool will count for.
The screen dimension will be the one of an iPhone 14/15 Pro (393 x 852).
Create a navigation diagram. It will consist of a box for each page and arrows among pages to show navigation. The label on each arrow will indicate the link the user clicks on to go to the target page.
Design the pages to cover the following functionality:
1. Dashboard that shows the different circles
2. Create circle
3. Circle home page
4. Join circle
5. Forum
6. Post event
7. View event
8. Signup for an event
9. Additional page of your choice (other than login, forgot password, etc.)
10. Additional page of your choice (other than login, forgot password, etc.)
All pages include a header that includes the logo and other relevant elements.
Include data you feel is appropriate to make the application seem real.
Deliverables:
Navigation diagram
Concept description
Page designs
A writeup listing at least 4 metaphors you included and where you used them.
A writeup listing at least 4 layout concepts you applied and where you used them.
A writeup listing at least 4 navigation patterns you used and where you used them.
A writeup listing at least 4 gestures patterns you used and where you used them.
Presentation
Evaluation Criteria:
Design completeness 5 pts
Overall design quality -5pts
Good analysis of the concept 5pts
Navigation diagram 2 pts
Proper use of Metaphors 2 pts
Proper use of layout concepts 2 pts
Proper use of Navigation patterns 2 pts
Proper use of gestures 2pts
Quality of presentation in class / video of your presentation if you cannot attend. 5 pts
Grading Scale
100%
Perfect Work: Mastery of project learning outcomes. Requirements of assignment are satisfied through artful use of theory/skills to produce an innovative submission at a level that exceeds industry standards.
95%
Rare Work: Rare comprehension of project learning outcomes. Requirements of assignment are satisfied through expert use of theory/skills to produce a nuanced and original submission that meets industry standards.
90%
Outstanding Work: Outstanding comprehension of project learning outcomes. Requirements of assignment are satisfied through the use of theory/skills to produce a highly original submission that meets industry standards
85%
Exceptional Work: Exceptional comprehension of learning outcomes. Requirements of assignment are satisfied through the use of theory/skills to produce an original submission that meets industry standards.
80%
Excellent Work: Excellent comprehension of project learning outcomes. Requirements of assignment are satisfied through the use of theory/skills to produce a submission with elements of originality that meets industry standards.
75%
Very Good Work: Thorough comprehension of project learning outcomes. Requirements of assignment are satisfied through the skilled use of theory/ techniques to produce high quality student work.
70%
Good Work: Good comprehension of project learning outcomes. Requirements of assignment are satisfied through the skilled use of theory/techniques to produce quality student work.
65%
Competent Work: Acceptable comprehension of project learning outcomes. Requirements of the assignment are satisfied with ample skill. Student demonstrates competence at a sufficient level to continue in the program.
60%
Fairly Competent Work: Moderate comprehension of project learning outcomes. Requirements of the assignment are satisfied with some skill.
55%
Passing Work: Passable comprehension of project learning outcomes. Requirements of the assignment are satisfied with limited skill.
50%
Borderline Work: Minimal comprehension of project learning outcomes. Requirements of the assignment are satisfied with marginal skill.
40%
Poor Work: Insufficient effort and/or minimal comprehension of project learning outcomes. Requirements of the assignment are not satisfied despite the completion all components.
<=30%
Very Poor Work: Submission is partial and/or of poor quality. An incomplete comprehension of project learning outcomes is demonstrated.
0%
No Submission: No work was submitted for review.

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