Swift Game Programming For Absolute Beginners(1st Edition)

Authors:

Arjan Egges

Type:Hardcover/ PaperBack / Loose Leaf
Condition: Used/New

In Stock: 2 Left

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Book details

ISBN: 1484206509, 9781484206508

Book publisher: Apress

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Book Price $88.2 : Swift Game Programming For Absolute Beginners by Arjan Egges is a comprehensive guide that introduces newcomers to the dynamic world of game development using Apple's Swift programming language. Ideal for those with minimal prior experience, the book provides step-by-step instructions, making complex concepts accessible to all. Egges emphasizes practical application by guiding readers through hands-on projects where they design and develop simple 2D games. The book features a detailed solution manual, offering a reliable answer key for troubleshooting common programming challenges encountered in game development. The table of contents meticulously organizes each chapter to enhance learning, covering key topics such as mastering Xcode, understanding game loops, and implementing basic physics engines. Egges skillfully balances foundational programming principles with the specifics of Swift, encouraging beginners to cultivate programming logic alongside their game development skills. The reception of this book has been positive, with praise for its clarity and approachability in handling technical subjects. Readers appreciate the engaging manner in which Egges simplifies Swift syntax and game mechanics, fostering a creative and productive learning environment. Furthermore, the book includes exercises to reinforce understanding, providing a holistic introduction to the world of Swift-based game programming. In an academic landscape often dominated by costly texts, this cheap guide stands out as an affordable choice.

Customer Reviews

Trusted feedback from verified buyers

WG
Walter Graham
4.0
This book works well for building foundational skills. The examples are easy to follow, although some sections could use more visual aid. Delivery was on time and came with additional member goodies. Would recommend to beginners.
PT
Poppy Turner
5.0
The authors' book is a thorough guide for learning this subject. It's structured to ease you into the topic, and the accompanying tutorials are a godsend. Would recommend to all hobbyists and professionals alike.
SW
Sophia Wallace
5.0
Found this Swift game programming book after scouring a bunch of beginner guides online because I've been stuck trying to start my own little game project. I grabbed it at a discounted price, so I was kind of hoping for good stuff without getting overwhelmed, you know? What really hit me was Chapter 5, where it dives into handling user inputs and event management. Up to that point, I was kinda confused about how to get user actions smoothly integrated, but that chapter broke it down in a way that finally made sense—lots of small examples showing the flow, which hooked me. It was actually pretty cool how suddenly I felt I could fiddle with code and make the app listen and react like a pro, even though I’m just a beginner seriously struggling with this stuff usually. I haven’t tackled tons of the later chapters yet, but this one gave me its own boost—the concept clicks, and I found myself playing around immediately with a basic project to test what I learned. On the flip side, some parts of that chapter could share more real use cases, since I like seeing varied examples instead of a single usage scenario. Also, it’s not super flashy with colors or fancy images but that doesn’t really bother me. If you’re curious about game programming from scratch, and want something you can actually handle without tons of fluff, this book — especially starting here in Chapter 5 — is a grea t shout. Very neat find for the price I paid, totally makes sense for anyone firing up Swift from zero. Hope it sticks since it’s exactly what I needed for that "gotta make this happen" kinda push!