Experiment with Program 10.1 by modifying the settings and/or computations in the fragment shader and observing the

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Experiment with Program 10.1 by modifying the settings and/or computations in the fragment shader and observing the results.

Program 10.1Vertex Shader #version 430 // same as Phong shading, but add this output vertex attribute: out vec3 originalvoid main(void) { // include this pass-through of original vertex for interpolation: original Vertex =// add the following to perturb the incoming normal vector: float a = 0.25; // a controls height of bumps //

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Computer Graphics Programming In OpenGL With JAVA

ISBN: 9781683922193

2nd Edition

Authors: V. Scott Gordon PhD, John L. Clevenger PhD

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