In a side-scrolling video game, a character moves through an environment from, say, left-to-right, while encountering obstacles,

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In a side-scrolling video game, a character moves through an environment from, say, left-to-right, while encountering obstacles, attackers, and prizes. The goal is to avoid or destroy the obstacles, defeat or avoid the attackers, and collect as many prizes as possible while moving from a starting position to an ending position. We can model such a game with a graph, G, where each vertex is a game position, given as an (x, y) point in the plane, and two such vertices, v and w, are connected by an edge, given as a straight line segment, if there is a single movement that connects v and w. Furthermore, we can define the cost, c(e), of an edge to be a combination of the time, health points, prizes, etc., that it costs our character to move along the edge e (where earning a prize on this edge would be modeled as a negative term in this cost). A path, P, in G is monotone if traversing P involves a continuous sequence of left-to-right movements, with no right-toleft moves. Thus, we can model an optimal solution to such a side-scrolling computer game in terms of finding a minimum-cost monotone path in the graph, G, that represents this game. Describe and analyze an efficient algorithm for finding a minimum-cost monotone path in such a graph, G.

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Algorithm Design And Applications

ISBN: 9781118335918

1st Edition

Authors: Michael T. Goodrich, Roberto Tamassia

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