Question: Rewrite Programming Exercise 28.14 to enable the user to set an initial pattern of the 4 * 4 16 tails problem (see Figure 28.23a). The
Rewrite Programming Exercise 28.14 to enable the user to set an initial pattern of the 4 * 4 16 tails problem (see Figure 28.23a). The user can click the Solve button to display the solution, as shown in Figure 28.23b. Initially, the user can click the mouse button to flip a coin. If a solution does not exist, display a message dialog to report it.

Data from rogramming Exercise 28.14
The nine tails problem in the text uses a 3 * 3 matrix. Assume you have 16 coins placed in a 4 * 4 matrix. Write a program to find out the number of the starting patterns that don’t have a solution.
Exercise28 15: Sixteeen Tail Problem EKercise28 15: Sixtesen Tail Problem A solution is found e00 HHTT HTTT TTTH TTHH HHTT HHTT TTTT HTTT HTTTTTTT TTTHTTTTTTTT TTHHTTTTTTTT Solve Start Over Solve Start Over (a) (b)
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import javautilArrayList import javautilList import javafxapplicationApplication import javafxstageStage import javafxsceneScene import javafxscenecontrolButton import javafxscenecontrolLabel import j... View full answer
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