Create a simple guessing game, similar to Hangman, in which the user guesses letters and then attempts

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Create a simple guessing game, similar to Hangman, in which the user guesses letters and then attempts to guess a partially hidden phrase. Display a phrase in which some of the letters are replaced by asterisks: for example, G* T*** (for Go Team). Each time the user guesses a letter, either place the letter in the correct spot (or spots) in the phrase and display it again or tell the user the guessed letter is not in the phrase. Display a congratulatory message when the entire correct phrase has been deduced. Save the game as SecretPhrase.java. You will modify this program so that instead of presenting the user with the same phrase every time the game is played, the program randomly selects the phrase from a list of phrases.

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Java Programming

ISBN: 978-1337397070

9th edition

Authors: Joyce Farrell

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