Question: how is Games for Change is a good example of Communities of play: outside the game or Communities of play: inside the game. Or ,

how is Games for Change is a good example of "Communities of play: outside the game" or "Communities of play: inside the game." Or, is Games for Change a good example of both?Illustrate by using examples of games.

Can you discuss how this organization affected your perception regarding the role gaming plays in society. If you were unaffected, explain why.

In your conclusion, tell me how Games for Change is or is not a worthwhile endeavor.

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