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1. Make a class whose objects each represent a piece of chewing gum. The only attribute an object will have is weight. Also, the class

1. Make a class whose objects each represent a piece of chewing gum. The only attribute an object will have is weight. Also, the class has to include the following services for its objects: - determine if two chewing gums are the same- change the weight of the gum- get the weight of the chewing gum- show gum information 2. Make a class whose objects each represent a box of gum (use dynamic memory and draw the class diagram). Also, the class has to include the following services for its objects: - show box info- get how much is the weight of the box with the chewing gums- determine if two boxes are equal

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