Question: 1. What does CGI Stand for? 2. What are the stages of CGI production and what happens within each stage? 3. What is the default

 1. What does CGI Stand for? 2. What are the stages

1. What does CGI Stand for? 2. What are the stages of CGI production and what happens within each stage? 3. What is the default direction of the X axis? The Yaxis? The Z axis? 4. Define what is meant be a world origin? What about a local origin? 5. If an object is located at 0, -30, 0, describe where it has been moved in relation to the world origin (i.e. to the left, right, up, down, etc.) 6. How can the origin/pivot point of an object be moved to a new location without moving the object? 7. What is the viewing opening that the scene appears within called? 8. What is the process called where the computer converts a 3D mathematical model into a 2D image frame? 9. What can you use the Outliner window to do? 10. What can you use the Channel Box to do? 11. We made the earth spin on its pivot, and then also orbit around the sun. How did we accomplish this when the earth has only one pivot point? 12. Which mouse button do you use to drag a node to group it under another node in the Outliner? 13. What Maya tool was used to create shaders and photo-texture the planets? 14. What is the name of the Maya feature that allows you to quickly make a video render? 15. The most fundamental 3D shapes in Maya are called: 16. How to you switch among face, edge, and vertex when making a selection on the model? 17. What does the Poke Faces Tool do? 18. What does the Bevel Tool do? 19. What is the Insert Edge Loop tool used for? 20. What does the Multi-cut too do? 21. What is the difference between the Wedge Tool and the Extrude Faces tool? 22. What is a term to describe the surface of a polygonal model? 23. The "3" key on your keyboard will cause what to happen to your model? How would you undo this? How do you make it permanent? 24. Why is it a good idea to delete history of a model? 25. How are NURBS objects and Polygon objects fundamentally different? 26. The lines that define a NURBS surface are called: 27. Which NURBS modeling technique does this describe: A wavy surface is created between two Bezier curves. 28. How are polygon and NURBS modeling fundamentally different from sculpturing? 29. What is the primary reason for converting NURBS meshes to polygon meshes before rendering? 30. A mesh surface may be comprised of tris, quads, and 31. What can occur if a model's mesh contains surface geometry elements comprised of more than four sides (quads)? 32. How does beveling the edges of a model affect its smoothness? 33. A Boolean function in Maya is used to: 34. How does reference plane modeling differ from manual modeling? 35. How are reference planes added to a Maya scene

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