Question: art 2 - CPUlator VGA Pixel and Character Buffer Copy and paste the following code into the CPUlator window: . global _ start _ start:

art 2- CPUlator VGA Pixel and Character Buffer
Copy and paste the following code into the CPUlator window:
.global _start
_start:
.equ ADDR_VGA, 0xC8000000/* base address for pixel buffer array /
.equ ADDR_CHAR, 0xC9000000/ base address for character buffer array /
.equ BLACK, 0x0
.equ P_OFFSET, 1032/ pixel buffer offset (4,1) is x2+ y1024 so (8+1024=1032)/
.equ C_OFFSET, 132/ char buffer offset (4,1) is x + y128 so (4+128=132)/
ldr r0,=ADDR_VGA
ldr r1,=ADDR_CHAR
ldr r2,=BLACK /* Black pixel /
ldr r3,=P_OFFSET
mov r4, #0x41/ ASCII for 'A'/
ldr r5,=C_OFFSET
strh r2,[r0, r3]/ Write to pixel buffer, location (4,1)/
strb r4,[r1, r5]/ Write to character buffer, location (4,1)*/
.end
The code writes to the VGA Pixel buffer - the contents of the buffer are shown on the "VGA Pixel Buffer" window on the right side of the CPUlator window. You can move this window, by clicking on the window top banner and moving it to the top. Also you can zoom in by clicking the configuration icon (upper left of the window) and adjust the zoom factor to 1.
Additionally the code also writes the letter 'A' to the character buffer of the VGA display.
After running the above code, you should see the following

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