Question: Assignment 0 2 : Moore Finite State Machine Design a Finite State Machine ( FSM ) for a smart house lock that unlocks when the

Assignment 02: Moore Finite State Machine
Design a Finite State Machine (FSM) for a smart house lock that unlocks when the
passcode is "101". Once the correct sequence is entered, the lock should indicate an
"open" state for three clock cycles before resetting to the "locked" state, regardless of
any inputs during these cycles.
Design Requirements:
State Table Design (2): Based on the requirements of the smart house lock
and its interaction with user input, define all possible states and transitions.
Include transition conditions (e.g., lock combination, reset, open, close).
Assignment 0 2 : Moore Finite State Machine

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