Question: Assume the scoreboarded architecture has 2 load / store functional units, 1 integer ALU unit ( which does not handle either divide or multiply )
Assume the scoreboarded architecture has loadstore functional units, integer ALU unit which does not handle either divide or multiply functional units for multiplication, functional unit for floating point addition, and functional
unit for division. Assume the scoreboard has a buffering capacity of one instruction in RO and one in WB
What does the functional units mean here, so for example if the architecture has
loadstore functional units meaning that MEM stage has two units where we can perform two load two store Ie writesreadsor one load & one store read & write from memory in the same clock cycle in RISC V
And what is the difference between number of cycles in EX and number of functional units. Explain with examples??
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