Question: BASIC PhET (Physics Education Technology) has a free projectile simulator for this assignment. Go to https://phet.colorado.edu/sims/html/projectile-motion/latest/projectile-motion_en.html or Classroom > 6: 20 Motion on Blackboard and

 BASIC PhET (Physics Education Technology) has a free projectile simulator forthis assignment. Go to https://phet.colorado.edu/sims/html/projectile-motion/latest/projectile-motion_en.html or Classroom > 6: 20 Motion onBlackboard and click Lab to get to the simulator. Play around withit for a bit, launching whatever you like at various angles, speeds,and heights. Pull down the Time Range Height tool and see howit works: you have to center the crosshairs on individual dots ofthe projectile's trajectory. Time is the time since launch, Range is thehorizontal displacement from launch and Height is distance above the ground. Pull
down the Time Range Height tool and see how it works: youhave to center the crosshairs on individual dots of the projectile's trajectory.Time is the time since launch, Range is the horizontal displacement fromlaunch and Height is distance above the ground. Randoms: once you're familiarwith the simulator, determine the launch conditions you'll be using: - Initialheight in meters (MVQ): y1 = 9 + rst RN G digitSquare roots on Blackboard IST DO NOT POST DO NOT ASSIST DOAs susual, keep 4 SF as you work; don't round to 3

BASIC PhET (Physics Education Technology) has a free projectile simulator for this assignment. Go to https://phet.colorado.edu/sims/html/projectile-motion/latest/projectile-motion_en.html or Classroom > 6: 20 Motion on Blackboard and click Lab to get to the simulator. Play around with it for a bit, launching whatever you like at various angles, speeds, and heights. Pull down the Time Range Height tool and see how it works: you have to center the crosshairs on individual dots of the projectile's trajectory. Time is the time since launch, Range is the horizontal displacement from launch and Height is distance above the ground. Pull down the Time Range Height tool and see how it works: you have to center the crosshairs on individual dots of the projectile's trajectory. Time is the time since launch, Range is the horizontal displacement from launch and Height is distance above the ground. Randoms: once you're familiar with the simulator, determine the launch conditions you'll be using: - Initial height in meters (MVQ): y1 = 9 + rst RN G digit Square roots on Blackboard IST DO NOT POST DO NOT ASSIST DO As susual, keep 4 SF as you work; don't round to 3 SF until all calculations are done T DO NOT ASSIST(6) Calculate the theoretical maximum height H, of the projectile. Your eqn from #4 will come in handy. (7) Calculate the theoretical rise time Atr. NOT POST DO NOT ASSIST DO NOT POST DO NOT (8) Calculate Ata, the projectle's theoretical flight time. POST DO NOT ASSIST DO NOT POST DO NOT 9) Calculate the projectile's theoretical range R.Check: compare H, Al\(10) Calculate the speed vr of the projectile at impact. Tips: the direction of the projectile's velocity at this instant is unknown, definitely not equal to O from #1. And vry is not vr. ST POST A

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