break down how the platforms through which we engage with new media shape our experiences with new
Question:
break down how the platforms through which we engage with new media shape our experiences with new media technology by analyzing a specific application (either a smartphone app or a video game). the assignment is about the affordances of a given platform and theway they influence the development of applications on that platform. Step One: Choosing a specific "Application" (etc.) to analyze This could include a mobile application (Facebook, Snapchat, Tinder, Pinterest, etc.) or a game (iOS, Android, console, handheld, etc.). Step Two: Identifying the platform affordances behind the "Application" This includes the affordances (touch screen, GPS, gyroscopes, controllers, cameras, etc.) of the hardware used to access the application as well as the operating system on that hardware (iOS, Android, etc.). Central Questions to address: What would you identify as the central goal of the application? Why would users of a particular platform choose to engage with this specific application? How do we interface with the application, and how is that influenced by the affordances of the platform it's built on? What does the application allow you to actually do, in terms of "form and function?" How do the affordances of the platform make this possible? Would you consider this "application" a creative and/or productive use of its platform? Why or why not?