Question: Can you help me with the logic to make these affects in c + + work within a game? : class ChristmasDecorator : public HolidayDecorator

Can you help me with the logic to make these affects in c++ work within a game? : class ChristmasDecorator : public HolidayDecorator { public: ChristmasDecorator(std::unique_ptr decoratedObject) : HolidayDecorator(std::move(decoratedObject)){} void addHolidayEffect(SDL_Renderer* renderer) override {// Add Christmas-specific decorations drawSnow(renderer); drawLights(renderer); } private: void drawSnow(SDL_Renderer* renderer){// Logic to render falling snow // Example: SDL_Rect snowflake ={x, y, size, size}; SDL_RenderFillRect(renderer, &snowflake); SDL_SetRenderDrawColor(renderer,255,255,255,255); // White color for snow //(Add logic to create falling snow particles)} void drawLights(SDL_Renderer* renderer){// Logic to render holiday lights // Example: use colored circles along edges SDL_SetRenderDrawColor(renderer,255,0,0,255); // Red color for lights //(Add logic for decorative lights)}};

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