Question: class MainWindow : public wxFrame { private: //sets cells to vector of vectors and bool std::vector> gameBoard; gameBoard = std::vector>(gridSize, std::vector(gridSize, false)); // Initialize appropriately
class MainWindow : public wxFrame { private: //sets cells to vector of vectors and bool std::vector> gameBoard; gameBoard = std::vector>(gridSize, std::vector(gridSize, false)); // Initialize appropriately drawingPanel = new DrawingPanel(this, &gameBoard)
Step by Step Solution
There are 3 Steps involved in it
Get step-by-step solutions from verified subject matter experts
