Question: CREATE A MOORE STATE MACHINE / STATE DIAGRAM USING THE FLOW BELOW / / / / / / / / / / / / /

CREATE A MOORE STATE MACHINE /STATE DIAGRAM USING THE FLOW BELOW
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Game Start (IDLE DELAY):
The game starts when SW0 is flipped.
The system transitions from the IDLE state to the DELAY state.
During the DELAY state, there is a 6-second countdown (implemented using a delay counter).
Signal for Players (DELAY LIGHT_ON):
After the 6-second delay, the system transitions to the LIGHT_ON state.
In this state:
Both LEDs light up briefly as a visual signal for players to prepare.
The buzzer sounds as an audible signal to alert the players that its time to press their buttons.
Once the signal is complete, the system moves to the next state, allowing player input.
Player Reaction (LIGHT_ON PLAYER_1_REACT or PLAYER_2_REACT):
After the LIGHT_ON state, the system waits for player reactions.
The system transitions to:
PLAYER_1_REACT if Player 1 presses their button (BTN0) first.
PLAYER_2_REACT if Player 2 presses their button (BTN1) first.
Winner Indication (PLAYER_1_REACT or PLAYER_2_REACT):
In the reaction states:
If Player 1 reacts first, Player 1's LED stays ON, and the buzzer remains off.
If Player 2 reacts first, Player 2's LED stays ON, and the buzzer remains off.
Comparison and Result (PLAYER_1_REACT or PLAYER_2_REACT COMPARE_TIMES):
The system moves to the COMPARE_TIMES state.
It confirms which player pressed their button first and keeps the winning players LED ON.
Reset (COMPARE_TIMES RESET IDLE):
After comparing times and showing the result, the system transitions to the RESET state.
In the RESET state:
All LEDs are turned OFF.
The buzzer is OFF.
The system waits for SW0 to reset, returning to the IDLE state.
Key Features:
Start Signal: The switch (SW0) initiates the game, and a 6-second delay ensures a proper setup phase.
Buzzer and LEDs for Signal: Both the buzzer and LEDs serve as clear indicators for players when to press their buttons.
Winner's LED: The system ensures that only the winner's LED remains ON to indicate the result.
Reset Process: The system resets smoothly, ready for another round.
This process ensures a clear, fair, and engaging reaction timer game!
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CREATE A MOORE STATE MACHINE /STATE DIAGRAM USING THE FLOW ABOVE

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