Question: CREATE A MOORE STATE MACHINE / STATE DIAGRAM USING THE FLOW BELOW / / / / / / / / / / / / /
CREATE A MOORE STATE MACHINE STATE DIAGRAM USING THE FLOW BELOW
Game Start IDLE DELAY:
The game starts when SW is flipped.
The system transitions from the IDLE state to the DELAY state.
During the DELAY state, there is a second countdown implemented using a delay counter
Signal for Players DELAY LIGHTON:
After the second delay, the system transitions to the LIGHTON state.
In this state:
Both LEDs light up briefly as a visual signal for players to prepare.
The buzzer sounds as an audible signal to alert the players that its time to press their buttons.
Once the signal is complete, the system moves to the next state, allowing player input.
Player Reaction LIGHTON PLAYERREACT or PLAYERREACT:
After the LIGHTON state, the system waits for player reactions.
The system transitions to:
PLAYERREACT if Player presses their button BTN first.
PLAYERREACT if Player presses their button BTN first.
Winner Indication PLAYERREACT or PLAYERREACT:
In the reaction states:
If Player reacts first, Player s LED stays ON and the buzzer remains off.
If Player reacts first, Player s LED stays ON and the buzzer remains off.
Comparison and Result PLAYERREACT or PLAYERREACT COMPARETIMES:
The system moves to the COMPARETIMES state.
It confirms which player pressed their button first and keeps the winning players LED ON
Reset COMPARETIMES RESET IDLE:
After comparing times and showing the result, the system transitions to the RESET state.
In the RESET state:
All LEDs are turned OFF.
The buzzer is OFF.
The system waits for SW to reset, returning to the IDLE state.
Key Features:
Start Signal: The switch SW initiates the game, and a second delay ensures a proper setup phase.
Buzzer and LEDs for Signal: Both the buzzer and LEDs serve as clear indicators for players when to press their buttons.
Winner's LED: The system ensures that only the winner's LED remains ON to indicate the result.
Reset Process: The system resets smoothly, ready for another round.
This process ensures a clear, fair, and engaging reaction timer game!
CREATE A MOORE STATE MACHINE STATE DIAGRAM USING THE FLOW ABOVE
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