Dear tutors, I am working on my project, and I have no idea on that. Please help
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Dear tutors,
I am working on my project, and I have no idea on that. Please help me. I will indicate everything that you need. It seems long, but it because of I put many details. So, please read it carefully and share with me what you did.
The aim of the project: * - Create three questions and three answers. * - Get player names and add them to the game. * - Ask each player a question and change his/her score based on the provided answer
Aprreciate,
Project Overview:
Transcribed Image Text:
COSC 111 Project Overview In addition to lab assignments, you will also work on a project of building a simple computer game. Guidance will be provided by both the instructor and TAs. You may work on the project during the lab time or on your own time. You will be required to write small pieces of code that completes the game. The deadline for these pieces, named P1, P2, etc., are shown in the schedule below. The aim of the project is to see how small pieces of code similar to the ones you write in the lab assignments may fit into a larger program. The game you are going to work on features a simple quiz competition in which up to three contestants are presented with questions from different categories of knowledge, and they must answer them to gain score ($). You may think of it as a modified version of Jeopardy, the famous TV game show. Watch this video clip 111 FullGameSampleRun.mp4 to get an idea of how the complete game will eventually look like. Starter Java Code You will be provided with starter code that you should download from Connect and import into your Eclipse project. The starter code includes five classes: BDialog.java, Game.java, GameFrame.java, Player.java, and Main.java. You should only work on (i.e., modify) the code in Main.java. You will also be provided with two images: background.jpg and MisterX.jpg that must be copied to your project. This video clip 111 HowTolmportStarterCode.mp4 shows how to include these files into Eclipse. Custom Defined Methods Most of the time you will use standard Java keywords and statements that you learned in class (e.g. variable declaration, while loops, if statements, etc.). However, the starter code involves some custom 'methods' that help you achieve the desired objectives. In general, a method is a collection of statements that are grouped together to perform a specific function. For example, System.out.println() is a standard Java method that when called will cause the system to execute several statements in order to print a message on the console (screen). You will learn more about how to create your own methods later in this course, but for now you only need to use the provided methods as is. A list of the methods that are defined in the starter code is given in the table below. You must read this table carefully to understand how they methods could be used. You should seek help from the instructor or the TA in case you have any questions about them (or of course about the project in general). COSC 111 Project Overview In addition to lab assignments, you will also work on a project of building a simple computer game. Guidance will be provided by both the instructor and TAs. You may work on the project during the lab time or on your own time. You will be required to write small pieces of code that completes the game. The deadline for these pieces, named P1, P2, etc., are shown in the schedule below. The aim of the project is to see how small pieces of code similar to the ones you write in the lab assignments may fit into a larger program. The game you are going to work on features a simple quiz competition in which up to three contestants are presented with questions from different categories of knowledge, and they must answer them to gain score ($). You may think of it as a modified version of Jeopardy, the famous TV game show. Watch this video clip 111 FullGameSampleRun.mp4 to get an idea of how the complete game will eventually look like. Starter Java Code You will be provided with starter code that you should download from Connect and import into your Eclipse project. The starter code includes five classes: BDialog.java, Game.java, GameFrame.java, Player.java, and Main.java. You should only work on (i.e., modify) the code in Main.java. You will also be provided with two images: background.jpg and MisterX.jpg that must be copied to your project. This video clip 111 HowTolmportStarterCode.mp4 shows how to include these files into Eclipse. Custom Defined Methods Most of the time you will use standard Java keywords and statements that you learned in class (e.g. variable declaration, while loops, if statements, etc.). However, the starter code involves some custom 'methods' that help you achieve the desired objectives. In general, a method is a collection of statements that are grouped together to perform a specific function. For example, System.out.println() is a standard Java method that when called will cause the system to execute several statements in order to print a message on the console (screen). You will learn more about how to create your own methods later in this course, but for now you only need to use the provided methods as is. A list of the methods that are defined in the starter code is given in the table below. You must read this table carefully to understand how they methods could be used. You should seek help from the instructor or the TA in case you have any questions about them (or of course about the project in general). COSC 111 Project Overview In addition to lab assignments, you will also work on a project of building a simple computer game. Guidance will be provided by both the instructor and TAs. You may work on the project during the lab time or on your own time. You will be required to write small pieces of code that completes the game. The deadline for these pieces, named P1, P2, etc., are shown in the schedule below. The aim of the project is to see how small pieces of code similar to the ones you write in the lab assignments may fit into a larger program. The game you are going to work on features a simple quiz competition in which up to three contestants are presented with questions from different categories of knowledge, and they must answer them to gain score ($). You may think of it as a modified version of Jeopardy, the famous TV game show. Watch this video clip 111 FullGameSampleRun.mp4 to get an idea of how the complete game will eventually look like. Starter Java Code You will be provided with starter code that you should download from Connect and import into your Eclipse project. The starter code includes five classes: BDialog.java, Game.java, GameFrame.java, Player.java, and Main.java. You should only work on (i.e., modify) the code in Main.java. You will also be provided with two images: background.jpg and MisterX.jpg that must be copied to your project. This video clip 111 HowTolmportStarterCode.mp4 shows how to include these files into Eclipse. Custom Defined Methods Most of the time you will use standard Java keywords and statements that you learned in class (e.g. variable declaration, while loops, if statements, etc.). However, the starter code involves some custom 'methods' that help you achieve the desired objectives. In general, a method is a collection of statements that are grouped together to perform a specific function. For example, System.out.println() is a standard Java method that when called will cause the system to execute several statements in order to print a message on the console (screen). You will learn more about how to create your own methods later in this course, but for now you only need to use the provided methods as is. A list of the methods that are defined in the starter code is given in the table below. You must read this table carefully to understand how they methods could be used. You should seek help from the instructor or the TA in case you have any questions about them (or of course about the project in general). COSC 111 Project Overview In addition to lab assignments, you will also work on a project of building a simple computer game. Guidance will be provided by both the instructor and TAs. You may work on the project during the lab time or on your own time. You will be required to write small pieces of code that completes the game. The deadline for these pieces, named P1, P2, etc., are shown in the schedule below. The aim of the project is to see how small pieces of code similar to the ones you write in the lab assignments may fit into a larger program. The game you are going to work on features a simple quiz competition in which up to three contestants are presented with questions from different categories of knowledge, and they must answer them to gain score ($). You may think of it as a modified version of Jeopardy, the famous TV game show. Watch this video clip 111 FullGameSampleRun.mp4 to get an idea of how the complete game will eventually look like. Starter Java Code You will be provided with starter code that you should download from Connect and import into your Eclipse project. The starter code includes five classes: BDialog.java, Game.java, GameFrame.java, Player.java, and Main.java. You should only work on (i.e., modify) the code in Main.java. You will also be provided with two images: background.jpg and MisterX.jpg that must be copied to your project. This video clip 111 HowTolmportStarterCode.mp4 shows how to include these files into Eclipse. Custom Defined Methods Most of the time you will use standard Java keywords and statements that you learned in class (e.g. variable declaration, while loops, if statements, etc.). However, the starter code involves some custom 'methods' that help you achieve the desired objectives. In general, a method is a collection of statements that are grouped together to perform a specific function. For example, System.out.println() is a standard Java method that when called will cause the system to execute several statements in order to print a message on the console (screen). You will learn more about how to create your own methods later in this course, but for now you only need to use the provided methods as is. A list of the methods that are defined in the starter code is given in the table below. You must read this table carefully to understand how they methods could be used. You should seek help from the instructor or the TA in case you have any questions about them (or of course about the project in general).
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Related Book For
Taxation Of Individuals And Business Entities 2015
ISBN: 9780077862367
6th Edition
Authors: Brian Spilker, Benjamin Ayers, John Robinson, Edmund Outslay, Ronald Worsham, John Barrick, Connie Weaver
Posted Date:
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