Question: Design a Battleship game in C + + using pipes, where two players ( Player 1 and Player 2 ) play against each other on

Design a Battleship game in C++ using pipes, where two players (Player 1 and Player 2) play against each other on a 5x5 grid. The game will be played between two separate processes, and all communication between the players will happen through pipes. Each player controls a fleet of 3 ships, and the goal is to sink the opponents ships by guessing their positions. Requirements: 1. Game Board: o Each player has a 5x5 grid, where each space can either be empty or occupied by a ship. o Each player controls 3 ships placed at the start of the game. The ship sizes are fixed: 2,3, and 4 spaces long, and can be placed either horizontally or vertically on the grid. o Players place their ships on their grid before the game starts, with proper validation to avoid overlapping ships. 2. Pipes for Communication: o The game will use two pipes for communication between Player 1 and Player 2 processes. Pipe 1: Used for Player 1 to send their guesses to Player 2. Pipe 2: Used for Player 2 to send their guesses to Player 1. o Players will also communicate their responses (hit or miss) using the same pipes, ensuring a turn- based gameplay loop. o Players must wait for the other player's guess and response before proceeding with their own turn. 3. Turn-Based Gameplay: o Players take turns guessing the opponents ship positions by sending (row, col) coordinates through the pipe. o After a guess, the opponent responds with either: H (Hit) if a ship is hit. M (Miss) if the guess misses the ships. o The response is sent back through the same pipe. 4. Game Termination: o The game ends when one player successfully sinks all 3 of the opponents ships. o Each ship requires multiple hits to sink, based on its size (e.g., a ship of size 3 requires 3 hits to sink). o Once a player sinks all the opponents ships, the game declares the winner and both processes terminate gracefully. Game Flow: Player 1 Process: 1. Place Ships: Before the game starts, Player 1 places their ships on a private 5x5 grid. 2. Send Guess: Player 1 sends a guess (row, col) to Player 2 through Pipe 1.3. Receive Response: Player 1 waits for Player 2s response (Hit/Miss) through Pipe 1.4. If all of Player 2s ships are hit, Player 1 wins, and the game ends. 5. If Player 1 does not win, control is passed to Player 2. Player 2 Process: 1. Place Ships: Player 2 places their ships on their private 5x5 grid. 2. Receive Guess: Player 2 receives Player 1s guess (row, col) through Pipe 1.3. Check Hit or Miss: Player 2 checks if Player 1s guess hits or misses a ship on their grid and sends the response (Hit/Miss) back to Player 1 through Pipe 1.4. Send Guess: Player 2 then sends a guess (row, col) to Player 1 through Pipe 2.5. Receive Response: Player 2 waits for Player 1s response (Hit/Miss) through Pipe 2.6. If all of Player 1s ships are hit, Player 2 wins, and the game ends. 7. If Player 2 does not win, control is passed back to Player 1. Synchronization: The pipes are used for communication, ensuring that only one player can make a move at a time. The guessing process is synchronized using the turn-based system, where a player sends their guess and waits for the opponents response before taking their next turn. There should be proper synchronization to ensure that one player cannot make multiple guesses in a row without waiting for the other player's move. Pipes Error Handling: Implement error handling for the pipes to ensure proper communication. If theres a failure to send or receive data through the pipes, the game should handle this scenario gracefully.

Step by Step Solution

There are 3 Steps involved in it

1 Expert Approved Answer
Step: 1 Unlock blur-text-image
Question Has Been Solved by an Expert!

Get step-by-step solutions from verified subject matter experts

Step: 2 Unlock
Step: 3 Unlock

Students Have Also Explored These Related Programming Questions!