Question: Discuss whether the EJB architecture would be suitable to implement a massively multiplayer online game (an application domain initially introduced in Section 1.2.2) What would

Discuss whether the EJB architecture would be suitable to implement a massively multiplayer online game (an application domain initially introduced in Section 1.2.2)

What would be the strengths and weaknesses of using EJB in this domain?

Would Fractal be a more suitable implementation choice for the MMOG domain?

Justify your answer.

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