Question: Drawing Canvas Computer images are made of small colored elements called pixels. An image is therefore a two - dimensional table of pixels. Each pixel
Drawing Canvas
Computer images are made of small colored elements called pixels. An image is therefore a twodimensional table of pixels. Each pixel has three color components that specify the pixel's red, green, and blue values this is commonly called an RGB color Each component can have any value from to inclusive.
A color is an object of a color class. A Color class has a constructor that takes the three RGB color values and has three accessors named red, green, and blue. The color class is immutable: this means that none of its fields can be changed once a color is created. In the Color class, override the methods equals and hashcode that are defined in the root class object.
All images must implement the Image interface specified as follows:Note that the origin point in a computer image is the upperleft corner of the image, the x axis extends to the right, and the y axis extends downwards.A mutable image is an image that also provides a setterbperation setPixel. The interface of MutableImage is as follows:Write the code for a Canvas class that implements the MutableImage interface. The constructor for Canvas should take a width and height parameters both of which must be positive integers as well as an initial color of type color of all the pixels in the image. It must create a D array of pixels with the given dimensions and fills the array with the given pixel color Turtle Graphics
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