Question: Exercise 2: Using Multiple Textures In the display, comment the code of mapping the myTexture1 texture to the teapot Now, create a new texture
Exercise 2: Using Multiple Textures In the display, comment the code of mapping the myTexture1 texture to the teapot Now, create a new texture object name it myTexture2 and load the dyingSun.bmp image or any other image to it. Map this texture to a simple quad shape. Don't forget to use the glTexCoord2f function.
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The exercise provided is about using multiple textures in OpenGL Heres a stepbystep guide to complete Exercise 2 1 Comment the code for mapping myText... View full answer
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