Question: / / Function to set the color of Bumper's tail function setTailColor ( color ) { / / Implementation to set the tail color (

// Function to set the color of Bumper's tail
function setTailColor(color){
// Implementation to set the tail color (e.g., change the color of a variable or object property)
}
// Function to move Bumper to the specified tile
function moveToTile(x, y){
// Implementation to move Bumper to the specified tile
}
// Function to explore and map the maze
function exploreAndMapMaze(){
// Set tail color to light blue for exploration
setTailColor("lightblue");
// Implementation for maze exploration using move(), turnLeft(), and turnRight()
// Example:
move();
turnLeft();
move();
//...
// Once mapping is done, return to the start
returnToStart();
}
// Function to return Bumper to the start square
function returnToStart(){
// Set tail color to red for returning to start
setTailColor("red");
// Implementation to navigate back to the start square using moveToTile() and turnLeft()/turnRight()
// Example:
turnLeft();
turnLeft();
move();
//...
// After reaching the start, initiate the race to the middle
raceToMiddle();
}
// Function to race Bumper to the middle
function raceToMiddle(){
// Set tail color to green for racing to the middle
setTailColor("green");
// Get the tile coordinates of the middle
let goalTileX =5;
let goalTileY =5;
// Move Bumper to the middle using moveToTile() and turnLeft()/turnRight()
// Example:
if (goalTileX > getCurrentTileX()){
// Bumper needs to move right
turnRight();
move();
} else if (goalTileX < getCurrentTileX()){
// Bumper needs to move left
turnLeft();
move();
}
if (goalTileY > getCurrentTileY()){
// Bumper needs to move down
turnDown();
move();
} else if (goalTileY < getCurrentTileY()){
// Bumper needs to move up
turnUp();
move();
}
// Bumper should now be in the middle of the maze
}

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