Question: . Game Flow: - The game starts by creating a Player character. - Players move through rooms by choosing directions ( e . g .

. Game Flow:
- The game starts by creating a Player character.
- Players move through rooms by choosing directions (e.g., north, south, east, west).
- Each room may contain an enemy, an item, or be empty.
2. Combat:
- When a player enters a room with an enemy, combat begins.
- Combat is turn-based. The player attacks first, then the enemy.
- Use the attack() method to deal damage, and the take damage() method to receive damage.
- Combat continues until either the player or enemy is defeated (health reaches 0).
3. Experience and Leveling:
- Defeating an enemy grants experience points to the player.
- When enough experience is gained, the player levels up, increasing their stats.
4. Items and Inventory:
- Players can find items in rooms or by defeating enemies.
- Items are stored in the player's inventory.
- Players can use items to heal, increase attack power, etc.
5. Game End:
- The game ends when the player defeats the enemy and enemys health/power reaches 0 or when the player's health reaches 0.
Implementation Tips:
- Start by implementing the Player, Enemy and Item classes

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