Question: Here's the problem that I cannot figure out how to solve: Here's the piece of the surface: z = 4 - (x/2)^2 + (y/2)^2 Clear[f,
Here's the problem that I cannot figure out how to solve:
Here's the piece of the surface:
z = 4 - (x/2)^2 + (y/2)^2
Clear[f, x, y, z, r, t, surfaceplotter];
f[x_, y_] = 4 - (x/2)^2 + (y/2)^2;
x[r_, t_] = r Cos[t];
y[r_, t_] = r Sin[t];
z[r_, t_] = f[x[r, t], y[r, t]];
surfaceplotter[r_, t_] = {x[r, t], y[r, t], z[r, t]};
hit = {0.36235, 0.93203, 4.1843 (where the light beam strikes the surface)
lightsource = {-1, 1, 6};
Your job is to plot the vector on which the reflected light moves.
I know how to get the normal vector but can't get the reflected vector. Let me know if you need additional information
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