Question: How do I create a Classic Snake Game using Open Frameworks and the C++ language so what exactly goes in the main.cpp, ofApp.cpp, and the
How do I create a Classic Snake Game using Open Frameworks and the C++ language so what exactly goes in the main.cpp, ofApp.cpp, and the ofApp.h and within the ofApp.cpp what goes under things such as voidofApp::update and other categories? In the ofApp.h I'm starting with this below which is creating the different windows.
#pragma once
#include "ofMain.h"
class ofApp : public ofBaseApp{
int status {};
void startScreen();
void playScreen();
void pauseScreen();
void overScreen();
public:
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
};
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