Question: IN c++ pretty please ; apply_Irvine_libs.asm - A simple test program calling various Irvine library procedures, ; code base modified from demo program AddTwo.asm ;

IN c++ pretty please

; apply_Irvine_libs.asm - A simple test program calling various Irvine library procedures, ; code base modified from demo program AddTwo.asm

; include the Irvine's library INCLUDE Irvine32.inc

.386 .model flat,stdcall .stack 4096 ExitProcess proto,dwExitCode:dword

.data ; strings(texts) for prompts prompt_1st_int BYTE "Please enter the first integer: ",0 prompt_2nd_int BYTE "Please enter the second integer: ",0 prompt_text_color BYTE "Please pick the text color (1=blue, 2=green, 4=red, or any number from 0-15): ",0 prompt_proverb BYTE "Please teach me a proverb: ",0 response_str BYTE "The proverb I just learned: ", 0

; strings(texts) for output labels/descriptions dec_sum_str BYTE "The sum in DEC is: ",0 hex_sum_str BYTE "The sum in HEX is: ",0 memory_dump_str BYTE "Memory Dump with operand_1, _2, and sum: ",0

; variables definitions operand_1 SDWORD ? operand_2 SDWORD ? sum SDWORD ? color_code DWORD ? aString BYTE 80 DUP(0), 0

.code main proc

;prompt the 1st number input mov edx, OFFSET prompt_1st_int call WriteString ; set input text color, "yellow" is a pre-define constant, in the Irvine library mov eax, yellow call SetTextColor

; read input call ReadInt mov operand_1, eax

; reset text color, "white" is a pre-define constant, in the Irvine library mov eax, white call SetTextColor

;prompt the 2nd number input mov ___, _____________________ call WriteString

; set input text color to yellow mov ___, ______ call SetTextColor

; read input call ReadInt mov operand_2, eax call Crlf ; reset text color to white mov eax, white call SetTextColor

; prompt "output text color" selection mov ___, _____________________ call WriteString

; set input text color mov eax, yellow call SetTextColor

; read the color choice call ReadInt mov color_code, eax call Crlf ; reset text color to white _________________ call SetTextColor

; add the inputs, then save it to sum mov eax, operand_1 add ___, _________

; save sum mov ___, ___

; display sum in DEC mov edx, OFFSET dec_sum_str call WriteString ; set text color mov eax, color_code call SetTextColor

; display sum mov eax, sum call WriteInt call Crlf

; reset text color to white mov eax, white call SetTextColor

; display sum in HEX _______________________________ call WriteString

; set text color mov eax, color_code call SetTextColor

mov eax, sum call WriteHex call Crlf

; reset text color to white mov eax, white call SetTextColor

; display memory dump mov edx, OFFSET memory_dump_str call WriteString

; set text color mov eax, color_code call SetTextColor

;dump the memories of operand_1, 2 and sum mov esi, OFFSET operand_1 mov ecx, LENGTHOF operand_1 + LENGTHOF operand_2 + LENGTHOF sum mov ebx, TYPE operand_1 call DumpMem call Crlf call Crlf

; reset text color to white mov eax, white call SetTextColor

; prompt proverb mov edx, OFFSET prompt_proverb call WriteString

; set input text color ______________ _________________

; read string mov ecx, SIZEOF aString - 1 mov edx, OFFSET aString call ReadString call Crlf ; reset text color to white mov eax, white call SetTextColor

; display learned string mov edx, OFFSET response_str ________________ ; set text color mov eax, color_code call SetTextColor

mov edx, OFFSET aString call WriteString call Crlf call Crlf ; reset text color to white mov eax, white call SetTextColor

invoke ExitProcess,0 main endp end main

IN c++ pretty please ; apply_Irvine_libs.asm - A simple test program callingvarious Irvine library procedures, ; code base modified from demo program AddTwo.asm

Please enter the first integer: 36 Please enter the second integer: 898 Please pick the text color (1=blue, 2= green, 4= red, or any number from 015 ): 5 The sum in DEC is: - 862 The sum in HEX is: FFFFFCA2 Memory Dump with operand_1, 2, and sum: Dump of offset 0040611D Please teach me a proverb: A soft answer turns away wrath, but a harsh word stirs up anger. The proverb I just learned: A soft answer turns away wrath, but a harsh word stirs up anger. Press any key to close this window ... 1. Download and Read this program and understand what it does: apply Irvine libs tmpl.asm ; it is the template(base code) for your programming exercise and it has some blank lines, marked by "underlines "; you can read Ch 5.4 of the text or, download this Help Manual to read more about the specifications and the argument format/requirements for Procedures invocation : rrvineLibHelp.chm 2. Fill in the blank lines, one instruction each, in the template file above to get it running correctly. Here is an execution and output sample: 3. When you test your program, use you own data, including the proverb; Don't copy the input data from Above! 4. Submit your .asm file, with the modifications. 5. And, submit the screen capture similar to the Above, saved in pdf format

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