Question: In computer graphics you are tasked with creating a keyframe animation of a bouncing ball. The animation should start with the ball at a rest

In computer graphics you are tasked with creating a keyframe animation of a bouncing ball. The animation should
start with the ball at a rest position (Frame 1), then it should rise to a maximum height (Frame
15), bounce back to a lower height (Frame 30), and finally come to a rest again (Frame 45).
The total duration of the animation is 3 seconds, and the frame rate is 15 frames per second
(fps).
a) Calculate the positions of the ball at specific intermediate frames between the
keyframes. For instance, determine the position of the ball at Frame 5, Frame 10,
Frame 20, Frame 25, and so on, up to Frame 45. Consider the physics of motion,
including acceleration due to gravity.
b) Implement easing functions to make the motion look more natural. Describe how
you would apply ease-in and ease-out functions to the ball's animation, both during
its upward and downward motion. Explain the purpose of using these functions.
c) Create a graph that visually represents the position of the ball over time. The x-axis
should represent time (in seconds), and the y-axis should represent the vertical
position of the ball. Plot the positions at keyframes and intermediate frames. Label
the graph with frame numbers and the ball's height in units.

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