Question: In the script file, create a function called show _ board ( ) that takes one argument board ( the object you created in part

In the script file, create a function called show_board() that takes one argument board (the object you created
in part 1). The function will then produce a plot showing the board.
The plot will produce a square grid with the spaces properly numbered. Note that the numbers reverse directions
each row. Chutes will be represented with red arrows, and ladders should be represented with green arrows (lwd =
2). You may alternatively consider red and blue arrows (for colorblind accessibility). Try to maintain the aspect
ratio for your board (i.e., each tile should be a square).
You should be able to achieve this using base graphics in R. You are not limited to using only the following functions,
but I was able to create my game board with only: plot.new(), plot.window(), segments(), arrows(), and text().
The function show_board() must be flexible enough to produce boards with different specifications, as seen in Part
3. You will not be given a board specification that is not rectangular. The smallest possible board size that might
be tested is 2 x 2, and the largest that might be tested is 12 x 12.
In the Rmd file, call the show_board() function to produce the plot of the game board

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