Question: Java CompileUndo Cut Copy Paste Find Close Source Code import SpaceSmasher.Ball; import SpaceSmasher_FunctionalAPI. import static SpaceSmasher FunctionalAPI. KeysEnum.*; import static SpaceSmasher FunctionalAPI.PaddleAndBallStatesEnum /TODO 8-Synchronize the

Java

Java CompileUndo Cut Copy Paste Find Close Source Code import SpaceSmasher.Ball; import

CompileUndo Cut Copy Paste Find Close Source Code import SpaceSmasher.Ball; import SpaceSmasher_FunctionalAPI. import static SpaceSmasher FunctionalAPI. KeysEnum.*; import static SpaceSmasher FunctionalAPI.PaddleAndBallStatesEnum /TODO 8-Synchronize the state of the ball based on the state of the paddle * If the paddle is on fire, then set the ball state to be FIRE, else if the * paddle is ICE, then set the ball state to be ICE, else set the ball state to * be NORMAL Outcomes: Multi-way if/else with tail default else case Functions to define: public void paddleAndBallStateSynchronizationO; /define this function to work on moving paddles in response to user input Functions to cal1: PaddleAndBallStatesEnum paddleGetState void ballSetState(PaddleAndBallStatesEnum state) /sets the state of the ball according to the input provided //returns the state of the paddle as an enumerated value Useful Paddle and Ball states: enum PaddleAndBallStatesEnum NORMAL, FIRE, ICE) public class TOD08 extends SpaceSmasherFunctionalAPI I/TODO: declare your one method here CompileUndo Cut Copy Paste Find Close Source Code import SpaceSmasher.Ball; import SpaceSmasher_FunctionalAPI. import static SpaceSmasher FunctionalAPI. KeysEnum.*; import static SpaceSmasher FunctionalAPI.PaddleAndBallStatesEnum /TODO 8-Synchronize the state of the ball based on the state of the paddle * If the paddle is on fire, then set the ball state to be FIRE, else if the * paddle is ICE, then set the ball state to be ICE, else set the ball state to * be NORMAL Outcomes: Multi-way if/else with tail default else case Functions to define: public void paddleAndBallStateSynchronizationO; /define this function to work on moving paddles in response to user input Functions to cal1: PaddleAndBallStatesEnum paddleGetState void ballSetState(PaddleAndBallStatesEnum state) /sets the state of the ball according to the input provided //returns the state of the paddle as an enumerated value Useful Paddle and Ball states: enum PaddleAndBallStatesEnum NORMAL, FIRE, ICE) public class TOD08 extends SpaceSmasherFunctionalAPI I/TODO: declare your one method here

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