Question: ( Java ) Objective: Create a comprehensive program that emulates a fruit stand. The program should initiate by prompting the user to input the type

(Java) Objective: Create a comprehensive program that emulates a fruit stand. The program should initiate by prompting the user to input the type of fruit they would like to purchase. After, the user selects the type of fruit they would like to purchase, the program will prompt the user to enter the amount of the fruit item that they would like to purchase. After, the amount is entered, the program will prompt the user if they would like to continue shopping. If the user chooses to continue the program will continue to run until the user chooses to stop shopping. Upon completion of shopping, the program should display the fruit with their amounts and total price of the purchase.
Class - Demo
Demonstrate the functionality of the fruit stand in a separate class called Demo. Create necessary objects from Fruit classes to allow users to shop

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