Question: Java programming 6 Classes & Objects 1. Invoice Class Create a class called Invoice that a hardware store might use to represent an invoice for
Java programming 
6 Classes & Objects 1. Invoice Class Create a class called Invoice that a hardware store might use to represent an invoice for an item sold at the store. An Invoice should include four pieces of information as instance variables a part number (type String), a part description (type String), a quantity of the item being purchased (type int) and a price per item (type double). Your class should have a constructor that initializes the four instance variables. Provide a set and a get method for each instance variable. In addition, provide a method named getInvoice Amount that calculates the invoice amount (i.e., multiplies the quantity by the price per item), then returns the amount as a double value. If the quantity is not positive, it should be set to 0. If the price per item is not positive, it should be set to 0.0. Write a test app named Invoice Test that demonstrates class Invoice's capabilities
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