Question: Need help: The only change you will make is in the vertex shader. Change one line in the vertex shader so that the fragment color
Need help:
The only change you will make is in the vertex shader. Change one line in the vertex shader so that the fragment color will be based on the world coordinates of a fragment.
Vertex Shader given:
#version core
in vec bposition;
in vec bcolor;
what we have been calling 'transform' before is called mvptransform' here
this indicates that the transform is projection times view times animation times world
uniform mat umvptransform;
out vec scolor;
out vec position;
void main
glPosition umvptransform bposition;
scolor bcolor;
position bposition;
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