Question: One way developers continue to make money off their consumers for free - to - play games is through in - game purchases such as

One way developers continue to make money off their consumers for free-to-play games is through in-game purchases such as character skins, emotes, accessories, etc. One study claimed that, on average, players spend around $205 a year on in-game purchases.
To determine if this is true, a random sample of 41 consumers showed that in a year they spent a sample mean
x
= $210 with sample standard deviation s = $13.69. Use a 5% level of significance to test the claim that the yearly mean spending by consumers on in-game purchases is greater than $205.
Compute the appropriate sampling distribution value of the sample test statistic. (Round your answer to two decimal places.)

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