Question: Part 3.1 Sheep object (25 pt) Step by step. Lore start with creating a sheep object. The object should contain the attributes of . Pontion

 Part 3.1 Sheep object (25 pt) Step by step. Lore start
with creating a sheep object. The object should contain the attributes of
. Pontion in the 20 case it can be x and y.
For picky we will set the pris position on the 20 plane

Part 3.1 Sheep object (25 pt) Step by step. Lore start with creating a sheep object. The object should contain the attributes of . Pontion in the 20 case it can be x and y. For picky we will set the pris position on the 20 plane only an integer points for escurple, s. 72). (24. 07 (43,82), te Initial position you need to give an initial position when the object is created. Use random Integer number generator to sigment the initial position Don't forget that the position needs to be limited within the prairie 20

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