Question: Question #2 (10Points): initial / StopMotor, DisengageHead operational active Entry / EngageHead Exit / DisengageHead s [s==play) s [s=pause) stopped running Entry / StartMotor Exit

Question #2 (10Points): initial / StopMotor, DisengageHead operational active Entry / EngageHead Exit / DisengageHead s [s=="play") s [s="pause") stopped running Entry / StartMotor Exit / Stop Motor paused s (sua"stop") ss="play") s [S="off") S[s="flip") s[sun"flip"] final flipped The state diagram above belongs to a controller for a cassette player. Given the previous state diagram, describe the state "running" by filling this Characteriza- tion of a state" card: State: running Description: Event sequence that produces the state: Condition that characterizes the state: Events accepted in the state: Event Response Next state Question #2 (10Points): initial / StopMotor, DisengageHead operational active Entry / EngageHead Exit / DisengageHead s [s=="play") s [s="pause") stopped running Entry / StartMotor Exit / Stop Motor paused s (sua"stop") ss="play") s [S="off") S[s="flip") s[sun"flip"] final flipped The state diagram above belongs to a controller for a cassette player. Given the previous state diagram, describe the state "running" by filling this Characteriza- tion of a state" card: State: running Description: Event sequence that produces the state: Condition that characterizes the state: Events accepted in the state: Event Response Next state
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