Question: reeadack! CHALLENGE ACTIVITY 2 . 6 . 2 : Floating - point numbers ( double ) . 5 9 3 8 6 0 4 5

reeadack!
CHALLENGE
ACTIVITY
2.6.2: Floating-point numbers (double).
5938604536110c(526)
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The perimeter of a square is given by squarePerim =4.0** square Edge. Declare double variables squareEdge and squarePerim. Then, read squareEdge from input and compute squarePerim using the formula.
Ex: If the input is 2*80, then the output is:
reeadack! CHALLENGE ACTIVITY 2 . 6 . 2 : Floating

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