Question: The 2 0 0 5 Canada Games: A Case for PMI s Volunteer Driven Project Management Model The character of the Canada Games has changed

The 2005 Canada Games: A Case for PMIs Volunteer Driven Project Management Model
The character of the Canada Games has changed little since the first torch was lit in 1967. The event itself, however, has
changed significantly, and has grown in size, scope, complexity and cost. With 16 sports on the program, the August
2005 games in Regina, Saskatchewan, proved to be the biggest yet, with close to 12,000 visitors. There is a great deal at
stake in organizing a successful event organizers must negotiate three levels of government funding, marketing
contracts and stakeholder relationships. In addition, organizers must coordinate: long-term capital projects multiple budgets venue retrofits and accommodations for more than 4,500 athletes and staff Because of this, 2005 Canada Games organizers knew it was time for them to reach out to the professionals.
Due to this, the 2005 Canada Games organizers knew it was time for them to reach out to the professionals.
Background
Since their inception in 1967, the Games have had a proud legacy of volunteer recruitment. Organizers in many of the
previous host communities have successfully recruited thousands of willing volunteers to lend their time and expertise to
help plan and share the host role. In 2003, in keeping with the volunteer tradition, organizers approached the Regina/
South Saskatchewan PMI Chapter and asked for help. The chapter reached out to its membership to gauge interest in
volunteering as a project manager for the games and received an overwhelming response.
Challenges
A central challenge for the games organizers and their project managers was that traditional project management could
not be applied due to the volunteer nature of the games. A new model allowing for varying levels of formal project
management practices among the volunteers would have to be created.
This new model would have to provide a simple methodology, which could easily be applied by volunteer project
managers in each of the games16 operating divisions while maintaining strict project management best practices.
In addition, consistent terminology and template documents were expected to be an ongoing challenge. Individual
operating plans to identify and define, in a consistent manner, what would be delivered, when and at what cost, needed to
be developed for each of the 16 operating divisions. Later in the process, these high level plans would be broken into
individual projects and tracked during their execution by volunteer staff.
QUESTION 2(20 Marks)
The development life cycle is the stages that a project goes through to produce the product, service, or result. Analyse
the different development life cycles and identify and appraise the one (1) that is relevant to the project in the case study.
You are required to justify your choice with a comprehensive discussion.

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