Question: The question below has two parts needed to be completed with p5.js and p5.play's library: The program should read a track in from a file

The question below has two parts needed to be completed with p5.js and p5.play's library:

The program should read a track in from a file called 'track.txt'. 0 should indicate grass, 1 should indicate track and 2 should indicate start/finish line. You should find/draw appropriate images to use as tiles to represent these components, and it is recommended that you load them in as sprites. Each 'tile' should have dimensions controlled by variables, and be positioned according to the input file. If the input file is 10x10 numbers, you should draw this many tiles. The track is static, so this could be drawn in the setup phase, but you will need access to this data for detecting the car leaving the track.

example of the image names are C1, T1, G1

The program should draw a car as a sprite on the start finish line, facing one of the adjacent road tiles. You could draw or find a suitable image to use. The car size should be controlled by a variable (but always smaller than the tile size) and be placed in the middle of the road.

Explanations for how the above are completed would be greatly appraised and comments in the code describing what is being down would be extremely helpful

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