Question: using JavaFX Exercise2 Implement a Java Magic Square Guessing game that has 9 TextFields (one for each number) and 2 buttons. The user can enter
using JavaFX 
Exercise2 Implement a Java Magic Square Guessing game that has 9 TextFields (one for each number) and 2 buttons. The user can enter a Square in the fields, then click on Check button to check if the square is Magical or not. The other button is Clear that the user can use to clear all the TextFields
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