Question: Write a Java program that displays the GUI depicted below (of a Fubuki puzzle) by combining a number of standard Layout Managers, as needed. The

Write a Java program that displays the GUI depicted below (of a Fubuki puzzle) by combining a number of standard Layout Managers, as needed. The GUI layout should be as precise as possible and should not change when the window is resized. Use components and specification as shown below. Note that there is no need to make the app functional i.e., do not code listeners, etc

Write a Java program that displays the GUI depicted below (of a

JButton Hint items (x2) JTextField items (x9), editable. initially empty for the user to input a number JTextField items (x6), non-editable, to display row column totals. JCheckBox item, Reset Rules to toggle the rules display on/off, 19 Instructions JLabel for caption Place each number from 1 to 9 in the 10 grid exactly once, so that the sum of 16 the numbers in each row /column equals the total shown on JLabel item, 15 71 the right below to display game respectively. instructions JLabel item, to display error messages

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