Question: 23.10 (Bouncing Ball) Write a program that bounces a blue ball inside a JPanel. The ball should begin moving with a mousePressed event. When the

23.10 (Bouncing Ball) Write a program that bounces a blue ball inside a JPanel. The ball should begin moving with a mousePressed event. When the ball hits the edge of the JPanel, it should bounce off the edge and continue in the opposite direction. The ball should be updated using a Runnable. 23.11 (Bouncing Balls) Modify the program in Exercise 23.10 to add a new ball each time the user clicks the mouse. Provide for a minimum of 20 balls. Randomly choose the color for each new ball. 23.12 (Bouncing Balls with Shadows) Modify the program in Exercise 23.11 to add shadows. As a ball moves, draw a solid black oval at the bottom of the JPanel. You may consider adding a 3-D effect by increasing or decreasing the size of each ball when it hits the edge of the JPanel.

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