Question: As a designer of learning, Pamela uses learner - driven activities to recognize and accommodate learner variability. All of the following activities are examples of
As a designer of learning, Pamela uses learnerdriven activities to recognize and accommodate learner variability. All of the following activities are examples of learnerdriven instruction EXCEPT:
Students use the game app, Do I have a Right?" where they roleplay lawyers who take on cases related to the Bill of Rights.
Students use Minecraft, a D building game to build any scene, model, town, building, etc. that represents a school or local community with studentfriendly rights of their choice.
Students pair up to create a mutual goal for learning about rights, then brainstorm in a shared mind, map in GitMind, which can include links and images, on how they can meet that goal.
Students use the webextension Diigo to review online sources, annotate what matters and save or bookmark it to try to answer the question, "What is the most important right I have?"
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