Question: As a designer of learning, Pamela uses learner - driven activities to recognize and accommodate learner variability. All of the following activities are examples of

As a designer of learning, Pamela uses learner-driven activities to recognize and accommodate learner variability. All of the following activities are examples of learnerdriven instruction EXCEPT:
Students use the game app, "Do I have a Right?" where they role-play lawyers who take on cases related to the Bill of Rights.
Students use Minecraft, a 3D building game to build any scene, model, town, building, etc. that represents a school or local community with student-friendly rights of their choice.
Students pair up to create a mutual goal for learning about rights, then brainstorm in a shared mind, map in GitMind, which can include links and images, on how they can meet that goal.
Students use the web-extension Diigo to review online sources, annotate what matters and save or bookmark it to try to answer the question, "What is the most important right I have?"
 As a designer of learning, Pamela uses learner-driven activities to recognize

Step by Step Solution

There are 3 Steps involved in it

1 Expert Approved Answer
Step: 1 Unlock blur-text-image
Question Has Been Solved by an Expert!

Get step-by-step solutions from verified subject matter experts

Step: 2 Unlock
Step: 3 Unlock

Students Have Also Explored These Related General Management Questions!